﻿using System;

namespace winS.UnityEditor.ProcessEditor
{
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
    public class TitleAttribute : Attribute
    {
        public string title;
        public string subtitle;

        public TitleAttribute(string title, string subtitle)
        {
            this.title = title;
            this.subtitle = subtitle;
        }
    }
}